/ Labs
Open source, gaming and experiments
Projects outside client work: server systems for game communities, plugins and analysis tooling. This is where we test techniques we later use in production.
/ Labs projects
- 01
Wizard-Life RP
Multiplayer roleplay server modification for Hogwarts Legacy — custom server-side systems, tooling and community infrastructure operated in production.
Gaming / Server systemswizard-life.de ↗ - 02
CS2 server plugins
Open-source server-side plugins for Counter-Strike 2, e.g. finestats-lite: per-player statistics and ranking backed by a local SQLite database — no external backend required.
Gaming / Plugins (C#)GitHub ↗
/ L1 · Gaming software
Software around games
Games are complex software ecosystems.
We develop modifications, backend services, community infrastructure and tools around those ecosystems — with the same engineering standards we apply to production software anywhere else.
That means reliable server-side behavior, clean interfaces and tooling that operators can actually maintain.
- 01Game modifications
- 02Dedicated server tooling
- 03Server-side systems
- 04Launchers & APIs
- 05Community systems
- 06Developer tools
/ L2 · Analysis & interoperability
When the documentation stops
Some systems do not provide the interfaces, documentation or tooling required to integrate with them.
In those environments, we analyze software behavior, protocols, file formats and system boundaries to understand how components interact. The goal is always the same: make the system work together — cleanly, predictably and without guesswork.
- 01Protocol analysis
- 02Undocumented API analysis
- 03Legacy software integration
- 04Data format analysis
- 05Interoperability engineering
- 06Software behavior analysis
- 07Reverse engineering where legally permitted
[LEGAL] All analysis and reverse engineering work is performed within applicable legal and contractual boundaries.
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